In reviewing my peers’ presentations and learning
about several leaders in technology, I began to reflect back on my initial
posting regarding upcoming trends in technology in the classroom. One emerging trend in the classroom is that
"technology continues to profoundly affect the way we work, collaborate,
communicate, and succeed" (Horizon Report 4). Teachers and students have begun to use more
educational communicating devices through tools such as, blackboard and Edmodo. As I made connections, the leader that stood
out to me was Jenny Levine. Jenny Levine
was an advocate for embracing gaming in the educational field. She believed gaming could be used in regards
to content, narratives, storytelling, socialization, connections, and safe
communities for our students. I believe
gaming can be a great way for students and peers to communicate and interact
with one another. Online gaming and
MMORPG is very popular amongst today’s youth and something teachers are
beginning to try to incorporate into the classroom. Students can work with each other in an online
game world to collaborate, socialize, and gather information. One game I have seen used in the classroom is
“Simlandia” in a science classroom. In
the game, the students can talk to their partners and try to solve a mystery on
what is contaminating a simulated town’s water.
As the trend of online communicating, collaborating, and gaming
continues, I believe the future of the classroom could possibly become mostly virtual. Over the past few years, we have witnessed online
education becoming more and more popular.
Over time, I can see classrooms becoming strictly online and classes
meeting in a virtual environment such as, Second Life.
Jenny Levine’s views also support another
emerging trend. Jenny Levine believes
with the new technology resources becoming available, there has been a change from
pursuing information to receiving information.
This reflects the trend, "The abundance of resources and
relationships made easily accessible via the Internet is increasingly
challenging us to revisit our roles as educators" (Horizon Report 4). During the time I have spent in the classroom
as an English teacher, I have had my students often make use of computers and
the internet for class projects and assignments. Many of these assignments
require students to conduct research and cite their sources in order to
complete the assignment. During these assignments, myself and my students
quickly discovered what an abundant amount of resources were available for them
to use from the internet. However, with the abundance of information comes from
unreliable sources. As an educator, I had to change my approach in what I
needed to teach my students to complete these assignments successfully. Instead
of informing my students on how to find resources for activities, I had to
shift my focus to instructing them on how to sift through and identify reliable
sources from the unreliable sources. Additionally, my role as an English
teacher no longer requires me to instruct the students on the details necessary
to remember to create a bibliography. The students now have access to internet
sites such as Easybib that do this work for them. Instead of teaching the
students how to create a citation, I had to teach the students how to correctly
use the website that does it for them. Just some of these simple adjustments
show that the type of knowledge we need to impart on our students is changing.
Now with the internet and information at their fingertips, instead of
presenting our students with facts, we need to give our students the knowledge
they need to effectively harness the internet to direct themselves.
The NMC Horizon Report: 2011 K-12 Edition, 2011, http://www.nmc.org/pdf/2011-Horizon-Report-K12.pdf